I'm David, an Interface Designer from New York City, currently traveling in Vietnam.

I like to disassemble problems, the bigger the better. 9 years ago, I saved up enough money working at Starbucks to buy the 1st Generation iPhone. Using it every day woke me up to the real impact design can have on a person’s life. Starting out professionally in 2010, I've had the opportunity to design for startups in SF, LA and Seattle.

Co-founder, Creative Director @IndigoSide - A global design studio of remote designers. Formerly Design Lead @TuneWiki & Art Director @UBNT.

David D. Ortiz

UX / Interface Designer

Trotter

Remote Talent & Reputation Platform

View Wireframes

Go Remote.

Trotter is a reputation and discovery app for digital nomads.

Sort and network through the growing remote workforce.

Have you gone remote? Message & score other DNs based on your experience.

View Wireframes

AirSpace App

Real-time Flight Tracking in AR

View Behance

Musea

Interactive Exhibit Guides for Museums

View Behance

Freshr

Grocery Delivery Within Jakarta

View Behance View Prototype

Sayic

Custom Expressions using Lyrics

View Behance

TuneWiki

Social Lyrics App for Android

View Behance
I make an effort to keep my workflow efficient. I'm not afraid to jump straight into new tools. I use Sketch, Photoshop, Zeplin & Flinto for UX. When the developer hat is on, I write CSS(SCSS), JS (jQuery) & HTML(5) in Atom on OSX.
  • Discovery
  • Research
  • Design
  • Developer Hand-off
  • Wrap Up & Metrics

Discovery.

Discovery is about getting up close with the design problem and untying the knots.

Together, we'll break down the project and map out the strategies ahead of us. My goal during Discovery is to make sure I can completely render the idea in my head before diving into design.

The best work comes from a deep-rooted understanding of who will be using the interface and why. If you know who you're helping, it will improve the final product. Everytime.

“Isolate. Simplify. Complete”.

Research.

We'll take a critical look at the competition and how users react to them. It's important to know what others have succeeded at. More so, it is important to know what failed, since it's not always advertised.

MVPs don't have a history to leverage when profiling the best experiences. So researching every facet of our approach will help us avoid pitfalls and smooth out the roadmap.

Design.

Now we're getting to the good stuff. Strong coffee, check. It's time to do what we do.

Wireframes.

Like blueprints to a building, wireframes map out each view and their essential parts. We will spend a large percentage of our time iterating on these wireframes until it's as refined as it can be.

Wireframes are high level and only meant to convey what's needed in the view.

Mockups.

Finalizing wireframes means we are free to begin designing high-fidelity mockups.

Prototype.

Building a prototype with animations brings more fidelity and richness to the app experience. Designing this first will give developers everything needed to optimize their progress. I like Flinto for this.

Developer Hand-off.

That's it! I will transfer our Sketch design into Zeplin and support the developer as they build the app.

Wrap Up & Metrics.

An experience is always evolving. Good design is never static.

The design may be complete but the process isn't. We should gather metrics to find out which parts of the experience to fortify toward our business goals.

Let's get started

I am Immediately Available for design contracts.
Ready to crush it. When can we start?